TOAMIG
I lead the engineering
behind games.
I lead the engineering
behind games.
01 · Profile
Game engineer turned tech lead, drawn to the work behind the work: building tools, designing systems, and growing the teams that make shipping possible.
Five years across studios building gameplay, multiplayer, tools, animation, and AI systems on PC, console, and VR. Now an Unreal Engine 5 engineer for AAA partner studios at Side, while directing the engineering team on Timefront at Flama Craftworks.
02 · Career
Unreal Game Engineer
Mar 2026 - Present
Engineering Director
Mar 2025 - Present
Core Software Engineer
Feb 2024 - Feb 2025
Tools Lead Programmer
Aug 2022 - Jan 2024
Unity Game Developer
May 2022 - Aug 2022
Team Leader
Feb 2021 - Jun 2021
03 · Showcase
Multiplayer Programmer
Open-world rally simulator. Shipped on PC, PS4/5, and Xbox One/Series X.
View projectEngineering Director
RTS game blending battle royale mechanics.
View projectTools Lead Programmer
Adventure truck simulator.
View projectTeam Lead
Educational rocket simulator with visual programming, built by a team of eight.
View projectVR basketball game.
View projectEducational exploration game.
View project04 · Building
SaaS · Public beta
Founder & Engineer
An AI localization platform for game studios. Pull strings straight out of Unreal, route each job to the model you choose, review every line with your team, then ship the approved translations back into the build.
Visit polyglyph.app
Game · In development
Everything is cube.
A synthwave roguelite action RPG. Everything in its world is a cube, and you are the one cube that can still become something else: pick a chassis, then evolve it room by room through drafted upgrades. Built on Three.js and WebGPU, with its own engine and editor.
No public build yet
Game · Demo on itch.io
Count exactly. Fall asleep.
A cozy pixel-art number puzzle roguelite with deckbuilding. Every sheep is a number: huddle them to add, play cards to multiply or raise them to a power, and count each nightmare off exactly. Count too many and the extras run off into the dark.
Play the demoProducts · 5 plugins · 1 live on Fab
Modular UE5 plugins covering combat, inventory, dialog, world streaming, and multiplayer social. Each one drops into a project without dragging a framework in behind it.
Browse the pluginsService · Available
Governed AI infrastructure for game studios: a knowledge layer and a layered pipeline that make adoption safe, consistent, and measurable, on whichever AI stack the studio picks.
See how it works06 · Studies
After hours
Same developer. A different way in.
Pick up the handheld and explore my world.
01 / Personal collectionA little more me.