TOAMIG
I lead the engineering
behind games.
I lead the engineering
behind games.
01 · Profile
Game engineer turned tech lead, drawn to the work behind the work: building tools, designing systems, and growing the teams that make shipping possible.
Five years across studios building gameplay, multiplayer, tools, animation, and AI systems on PC, console, and VR. Currently directing engineering on Timefront at Flama Craftworks, after leading tools at Saber Interactive.
02 · Career
Unreal Game Engineer
Mar 2026 - Present
Engineering Director
Mar 2025 - Present
Core Software Engineer
Feb 2024 - Feb 2025
Tools Lead Programmer
Aug 2022 - Jan 2024
Unity Game Developer
May 2022 - Aug 2022
Team Leader
Feb 2021 - Jun 2021
04 · Studies
05 · Showcase
Educational rocket simulator with visual programming.
View projectVR basketball game.
View projectEducational exploration game.
View projectOpen-world Dakar rally simulator.
View projectAdventure truck simulator.
View projectRTS game blending battle royale mechanics.
View project07 · CV
Two formats from the same data. Pick whichever fits your reading.
Lead Software Engineer · Games
Miguel Vieira
Engineering Director · Flama Craftworks
Game engineer turned tech lead, drawn to the work behind the work…
Toolbox
Interests
Experience
Style 01 · Warm
For human readers. Two-page warm layout in the site's typography, best for designers, recruiters, and direct viewing.
View editorial →Miguel Vieira
Lead Software Engineer · Games · Porto, PT
Profile
Experience
Technical Skills
Style 02 · Neutral
For automated screeners and recruiters outside games. Clean monochrome typography, single column, easy for parsers to read.
View neutral →