CURRENT / Lead Software Engineer · Side

TOAMIG

I lead the engineering
behind games.

Gameplay Multiplayer Tools Animation AI Leadership
Or, take the player entrance
Miguel Vieira, game engineer and tech lead

01 · Profile

The short version.

Game engineer turned tech lead, drawn to the work behind the work: building tools, designing systems, and growing the teams that make shipping possible.

Five years across studios building gameplay, multiplayer, tools, animation, and AI systems on PC, console, and VR. Now an Unreal Engine 5 engineer for AAA partner studios at Side, while directing the engineering team on Timefront at Flama Craftworks.

02 · Career

Where I've shipped.

Current

Side

Unreal Game Engineer

Mar 2026 - Present

Flama Craftworks

Engineering Director

Mar 2025 - Present

Ikonic Games

Core Software Engineer

Feb 2024 - Feb 2025

Saber Interactive Porto

Tools Lead Programmer

Aug 2022 - Jan 2024

Shadow Profile

Unity Game Developer

May 2022 - Aug 2022

Dive Studios (FEUP / Visionarium)

Team Leader

Feb 2021 - Jun 2021

04 · Building

What I'm building.

SaaS · Public beta

Polyglyph

Founder & Engineer

An AI localization platform for game studios. Pull strings straight out of Unreal, route each job to the model you choose, review every line with your team, then ship the approved translations back into the build.

TypeScriptReactPostgresUE5 Plugin
Visit polyglyph.app
Synthform key art: a giant made of glowing cubes stands on a neon grid under a striped synthwave sun, ringed by the shapes a cube can become.

Game · In development

Synthform

Everything is cube.

A synthwave roguelite action RPG. Everything in its world is a cube, and you are the one cube that can still become something else: pick a chassis, then evolve it room by room through drafted upgrades. Built on Three.js and WebGPU, with its own engine and editor.

Three.jsWebGPUTypeScriptRoguelite
No public build yet
Counting Sheep capsule art: a sleepy stone gargoyle leans on a moonlit fence among three pixel sheep, beside the Counting Sheep logo.

Game · Demo on itch.io

Counting Sheep

Count exactly. Fall asleep.

A cozy pixel-art number puzzle roguelite with deckbuilding. Every sheep is a number: huddle them to add, play cards to multiply or raise them to a power, and count each nightmare off exactly. Count too many and the extras run off into the dark.

Pixi.jsJavaScriptRoguelitePuzzle
Play the demo

05 · Toolbox

What I build with.

Languages
Engines
Art Tools
Version Control
AI Tools

07 · Contact

Let's talk.

Open to engineering leadership roles, contract Unreal work, and studio consulting. The fastest way to reach me is email.

carlosmiguelvieira@hotmail.com Vila Nova de Gaia, Portugal

After hours

Still a player
at heart.

Same developer. A different way in.
Pick up the handheld and explore my world.

Enter the console Keyboard, controller, or a little curiosity.

01 / Personal collectionA little more me.

Press start