Pre-Launch
Cascade Combat System
Branching combo trees built on GAS. Input-agnostic, damage-agnostic, and multiplayer-ready without writing replication code.
- GAS
- Multiplayer
- Input-Agnostic
Unreal Engine 5
Production-grade systems for world-building, combat, and pipeline automation, fragment-based, multiplayer-ready, extensible per project.
Pre-Launch
Branching combo trees built on GAS. Input-agnostic, damage-agnostic, and multiplayer-ready without writing replication code.
Pre-Launch
Batch scripting for any UE5 world. Sweep World Partition, Streaming Levels, or flat maps cell by cell.
Pre-Launch
OSS-agnostic multiplayer social layer for UE5. Identity, friends, parties, lobbies, sessions, matchmaking, achievements, stats, and leaderboards across Null, Steam, EOS, and EOSPlus.
In Development
Modular dialog and quest system with a visual graph editor. Multiplayer-ready and extensible per project.
In Development
Modular inventory, crafting & equipment for UE5. Items are composed from opt-in fragments, with tag-driven gear slots and multiplayer-ready storage.